External Collaborators

International Research Fellow

henshawDr Victoria Henshaw joined University of Sheffield’s Department of Town and Regional Planning in September 2013 having previously held positions as a Research Associate at the University of Sheffield, and at the Manchester Architecture Research Centre, the University of Manchester. Prior to moving into academia, she worked for thirteen years in urban regeneration, economic development, town centre management and marketing, and project management working for local authorities and as a private consultant. Dr Henshaw regularly delivers guided smellwalks and present as an invited speaker in towns and cities around the worlds and remain an active member of the design community. Dr Henshaw is a current International Research Fellow advising the EDGE lab on our projects involving multi sensory environments and olfaction. You can follow her adventures with urban smellscapes at her blog, Smell and the City.


Academic collaborators

Jennifer Jenson is Associate Professor of Pedagogy and Technology in the Faculty of Education at York University. She is currently co-editor of Loading: The Journal of the Canadian Game Studies Association and president of the Canadian Game Studies Association. Working with Suzanne de Castell (Simon Fraser University) and a team of students, she has co-designing an educational game, “Contagion” and is currently working on two new games, “Epidemic: Self-Care for Crisis” and a Baroque music game.

 Dr Megan Boler is professor and Associate Chair of the Department of Theory and Policy Studies, at the Ontario Institute of Studies in Education at the University of Toronto. She is Associate Faculty of the Center for the Study of United States and the Knowledge Media Design Institute also at UT. Her books include Feeling Power: Emotions and Education (NY: Routledge 1999); Democratic Dialogue in Education: Troubling Speech, Disturbing Silences (M. Boler, ed., Peter Lang, 2004); and Digital Media and Democracy: Tactics in Hard Times (Cambridge: MIT Press, 2008). She is currently completing a three-year funded research project, “Rethinking Media, Citizenship and Democracy: Digital Dissent after 9/11,” through interviews and surveys examines the motivations of producers of “digital dissent”–practices of digital media to counter mainstream media. Her web-based productions include a study guide to accompany the documentary The Corporation (dirs. Achbar and Abbott 2003), and the multimedia website Critical Media Literacy in Times of War.

P.Y. Chau has had over 15 years of design and production experience in the Toronto Fashion Industry. Her experiences include extensive travel to source potential manufacturers on behalf of her employer, research styling, and source fabrics and trimming for the North American apparel market. Her continual involvement in fashion includes consulting with emerging designers. Her consultant work encompasses production development, size specification, verify fit and advice and implement efficient production methods. She teaches part-time in the School of Fashion, Ryerson University. Areas of expertise are design, pattern making and construction.

Miki Itano Boase received her PhD from the School of Human Welfare Studies at Kwansei Gakuin University in Japan, 2010. Prior to coming to Toronto she belonged to the Center for International Social Work at Rutgers as a Research Assistant for three years. Miki’s research interests include preventive child welfare services, social workers’ work environments, and the role of Information and Communication Technologies in social work. Her most recent work is a comparison of how website information and web-based training is delivered to foster parents in Japan and the USA. She has also been involved in a comparative study of school social work practice in Chicago and Osaka.


Community and industry collaborators

jennifer cole Jennifer Cole is a founding member and Program Director of the GimpGirl Community. Jennifer (known as JennyLin on-line) is also an undergraduate studying cultural anthropology at Oregon State University, a board member of the Portland, Oregon nonprofit People Helping People and a research associate in the Experiential Design and Gaming Environments (EDGE) Lab at Ryerson University. Recent publications include: ‘GimpGirl Grows Up: Women With Disabilities Rethinking, Redefining, and Reclaiming Community’ (New Media and Society), ‘GimpGirl Community’s Best Practices for Facilitating an Accessible Community in a Virtual World’, ‘GimpGirl Community: Supporting the Lives of Women with Disabilities’ and ‘GimpGirl Community: Women with Disabilities’.

Ken Emig Kenneth Emig (emigresearch.com) is a transdisciplinary researcher, designer, and artist who finds the intersection of discipline, media and material the place where things happen. Kenneth’s transdisciplinary research explores the intersection of audio and design, design and manufacturing, sculpture and dance, and ultimately, the connection of the body to anything. He has been an acoustic designer on multi-disciplinary teams at Bell-Northern Research, Nortel Networks, Research in Motion and Emig Acoustics. As an artist, his sculpture, installation and dance performances include commissions from the City of Ottawa and the Canada Dance Festival, a trans-Canada performance and talk between Ottawa and Vancouver, and sculpture for the 4th Moscow Biennale.

Liam O’Donnell is an award-winning children’s author, educator and gamer. Currently, he is a teacher-librarian with the TDSB, where he uses alternative literacies, like comics, CCGs and video games to engage students in critically-minded, inquiry-based learning. He is a founding member of the GamingEdus, a growing group of teachers using video games to foster critical thinking and literacy skills in students. With his GamingEdu colleagues and the support of the EDGE Lab, Liam recently launched the Multi-School Minecraft Server Project, bringing together 30 elementary students from 3 inner-city schools in a single Minecraft server. The students played together in this virtual space, negotiating social norms, documenting and reflecting on their play through wiki entries and multi-media production. When he isn’t teaching, Liam is writing. He is the creator of the award-winning graphic novel series Max Finder Mystery and Graphic Guide Adventures and the author of over 30 fiction and non-fiction books for children and young adults. You can find him online at:liamodonnell.com

Alex Truesdell is the founder and current Executive Director of the Adaptive Design Association, a nonprofit organization based in New York City. Alex has taught hundreds of courses in adaptive design to professionals and parents in the United States, and has facilitated replication efforts in Argentina, Brazil, Colombia, India, Poland, and Guatemala. In 1996, Alex was awarded a 3-year fellowship in International Community Development co-sponsored by the Partners of the Americas and the W.K. Kellogg Foundation. The Fellowship led Alex to establishing the Adaptive Design Association in 2001, and her current commitment to widespread replication of ADA’s unique mission. Alex holds a Master’s degree in Teaching the Visually Impaired from Boston College, and a Master’s degree in Curriculum Development (with a concentration in Conflict Resolution) from Lesley University. Alex is co-author of Creative Constructions: technologies that make adaptive design accessible, affordable, inclusive and fun (2001).


Tony Walsh
Sae Kimura

Leigh Casey
Jaime Woo
Danny Bakan
Tracey Kennedy
Sally Kotsopoulos
Laura Mae Lindo

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