The EDGE Lab welcomes our new undergraduate research assistant Lyubka Totina. Lyubka is a 3rd year student in Ryerson’s Ted Rogers School of Management – Business Technology Management and will be working under the direction of Sherene Ng and Rubina Quadri on the Wearable Shoe Sensor commercialization project. Funding for the assistantship comes thanks to the Ryerson Summer Research Opportunities Program, and the Wearable Shoe Sensor project is funded by a grant from FedDev Ontario.
Archive for the ‘Research Assistants’ Category
Rubina Quadri, a 4th year part-time student in the Early Childhood Studies program, was one of the recipients of the Ryerson General Scholarship, an award for academic achievement and contribution to the School of Early Childhood Studies. (This is embarrassing but Jason made me do it.)
EDGE Lab researchers Melanie McBride and Noah Kenneally presented together at the TIFF Nexus: New Media Literacies conference last April 12. Their talk, “Escaping the Creepy Treehouse: Whose games? Whose play?”, examined the role of ‘adultism’ in the conceptualization, design and social relations produced by adult-developed digital and offline playspaces.
EDGE Lab Alumnus Alison Gaston (MA Early Childhood Studies, Ryerson University 2011) has just been appointed full time professor in ECE at Sheridan College | Institute for Advanced Learning and Technology starting in August. When she’s gotten comfortable with her new digs we hope she will be help us to build new connections with Sheridan, collaborating on both Play and Adaptive Design research projects.
Noah Kenneally, a 4th year full-time student in the Early Childhood Education program, was one of the recipients of the Undergraduate Research Opportunities Scholars Program, an initiative of the Office of the Vice President of Research and Innovations. For three months, Noah coordinated his own research project, fitting within existing research being done by ECE Faculty Professor Jason Nolan and Alumni Alison Gaston.
Community Living Toronto Early Childhood Services came to the Studio to learn Adaptive Design techniques and provided professional feedback to the workshop curriculum design. Nancy Hendy, Manager of Early Childhood Services is pictured here with Noah, learning how to make a rocker seat.
His project, entitled “Researching Skills Development in Adaptive Design and the Creation of Objects for Children with Disabilities”, involved inquiry into how to best support development of the skills of Adaptive Design. Adaptive Design is a philosophy of inclusion and a suite of skills and techniques used in the creation of “assistive devices” – objects that respond to specific needs and that improve the lives of people (primarily children) with disabilities, allowing them to be more autonomous and independent.
Painting an adaptive design corner seat, or jig. The Studio Interns developed a fruit theme for the seats built last summer – including a pineapple, a kiwi, and a watermelon.
By researching various curricula of experiential learning and hands-on education, Noah was able to explore how combining theoretical and practical knowledge work together to effectively construct meaningful and personal knowledge, skills and learning opportunities.
A fully functioning test cardboard computer keyboard. The different modules test different aspects of the design, but can all be connected to a computer to provide adapted word processing capabilities.
Noah spoke about his project and his URO experience to assembled guests and fellow undergraduate researchers at Celebrating Research Excellence, the URO Scholars Celebration event on October 6th, 2011.
Melanie McBride, EDGE Lab Research Assistant and graduate student in the Communications and Culture program at York University, is completing her first Adaptive Design build in our Adaptive Design this week, as part of her studies.
EDGE Lab researcher Melanie McBride was recently invited to give a lecture at University of Toronto’s iSchool as part of their 2012 Colloquium Series. Her talk,“Beyond -fications: The hidden and null curriculum of digital learning and play” was an overview of her lab research and MA coursework on gamification and informal game-based learning under the supervision of Jason Nolan.
EDGE Lab RA Vlad Cazan presented the Button Masher at the TIFF Nexus Locative Media Day on Oct, 28th, 2011. It is a single or two player interactive tactile experience consisting of two devices each with 30 LED-embedded buttons and multiple game modes. Games range from Snake-like game play, reaction based two player games and a strategy game similar to Othello. The size and nature of the device create an experience you cannot find with traditional controllers. Devices like the iPad are too small and the Kinect lacks the tactile response.
The Peripherals Initiative – Button Masher
EDGE Lab RA Noah Kenneally was recently profiled on the School of Early Childhood Education’s web site for his work in Adaptive Design funded by Ryerson’s URO scholars program.