Archive for the ‘Publications’ Category

New publication: Beyond gamification: reconceptualizing game-based learning in early childhood environments

June 28th, 2013

EDGE lab is proud to announce a new publication from lab director Jason Nolan and graduate RA Melanie McBride. Their paper, ‘Beyond gamification: reconceptualizing game-based learning in early childhood environments,’ presents a new theoretical framework for conceptualizing Digital Game-Based Learning (DGBL) that emphasizes the role of autonomy, affinity, play and space as critically overlooked dimensions of children’s informal and out of school learning and play with games. As well, they seek to help educators distinguish some of the differences between game-based learning and other game-associated trends such as gamification and so-called ‘serious games.’

With much of the current conceptualization of DGBL reflecting the increasingly standardized and ‘data-driven’ priorities of K-12 and Post-Secondary education, Nolan and McBride ask whose identities, priorities and cultures are advanced or ignored when schools attempt to appropriate and relocate games in contexts far removed from those in which they are typically enjoyed. Finally, the paper interrogates why, if play and engagement are really at the heart of learning with games, we aren’t we starting with a model of learning that definitively play-based — that of the early years? From the abstract:

The recent promotion and adoption of digital game-based learning (DGBL) in K-12 education presents compelling opportunities as well as challenges for early childhood educators who seek to critically, equitably and holistically support the learning and play of today’s so-called digital natives. However, with most DGBL initiatives focused on the increasingly standardized ‘accountability’ models found in K-12 educational institutions, the authors ask whose priorities, identities and notions of play this model reinforces or neglects. Drawing on the literatures of early childhood studies, game-based learning, and game studies, they seek to illuminate the informal contexts of play within the ‘hidden’ and ‘null’ curricula of DGBL that do not fit within the efficiency models of mainstream education in North America. In the absence of a common critical or theoretical foundation for DGBL, they propose a conceptual framework that challenges what they regard to be the institutionally nullified dimensions of autonomy, play, affinity and space that are essential to DGBL. They contend that these dimensions are ideally situated within the inclusive and play-based curriculum early childhood learning environments, and that the early years constitute a critically significant, yet overlooked, location for more holistic and inclusive thinking on DGBL.

 

GimpGirl grows up: Women with disabilities rethinking, redefining, and reclaiming community

May 24th, 2011

GimpGirl grows up: Women with disabilities rethinking, redefining, and reclaiming community

New Media & Society 1461444811398032, first published on April 27, 2011 as doi:10.1177/1461444811398032

Jennifer Cole jen@gimpgirl.com GimpGirl Community; Oregon State University, USA
Jason Nolan Ryerson University, Canada
Yukari Seko York University/Ryerson University, Canada
Katherine Mancuso Georgia Institute of Technology, USA; GimpGirl Community
Alejandra Ospina GimpGirl Community

In this article, we undertake a reflective narrative inquiry into the GimpGirl Community GGC, an online group of women with disabilities. We explore 12 years of GGC activity through community archives and auto-biographic narratives of GGC organizers, to understand how these women actively created a safe and open space for like-minded individuals, how community members used diverse online technologies for community building and social interaction, and how these online tools allow some members to experiment with their notions of self and identity outside dominant discourses. Our analysis of the lived experiences of GGC members reveals how they challenge the boundary between ‘abled’ and ‘disabled,’ and enact agency beyond their marginalization as women and as individuals with disabilities.

via GimpGirl grows up: Women with disabilities rethinking, redefining, and reclaiming community. Or download the PDF.