Archive for the ‘Lab News’ Category
EDGE Lab RA Vlad Cazan presented the Button Masher at the TIFF Nexus Locative Media Day on Oct, 28th, 2011. It is a single or two player interactive tactile experience consisting of two devices each with 30 LED-embedded buttons and multiple game modes. Games range from Snake-like game play, reaction based two player games and a strategy game similar to Othello. The size and nature of the device create an experience you cannot find with traditional controllers. Devices like the iPad are too small and the Kinect lacks the tactile response.
The Peripherals Initiative – Button Masher
EDGE Lab RA Noah Kenneally was recently profiled on the School of Early Childhood Education’s web site for his work in Adaptive Design funded by Ryerson’s URO scholars program.
Here are some pictures of EDGE Lab at Digifest featuring Vlad Cazan, Richard Lachman, Melanie Mcbride and Jason Nolan.
Jaime Woo is a writer, game designer, and co-founder of Gamercamp, Toronto’s festival celebrating the art, creativity, and fun in games. Gamercamp is now in its third year and has recently spun off Gamercamp Jr, an experimental project to help guide the next generation of game designers and developers. Jaime’s first game Gargoyles premiered at Toronto’s Recess.TO meet-up and was featured in the magazine Grid. Jaime has spoken about his love of video games on television programs Electric Program and interSPACE and on the CBC radio program Metro Morning. In addition to a passion for video games, Jaime has a deep interest in how technology affects culture and his work has been published in Financial Post, Vancouver Sun, Now Magazine, Torontoist, and Xtra. He has been a speaker on technology and social media at the prestigious SXSW Interactive and NXNE Interactive conferences, and for the Rotman School of Business.
Danny Bakan‘s research is focused on music education, song, social networking and technology. He has an interest in arts-based research and a/r/tographical methodologies. Danny holds an MA in Curriculum, Teaching and Learning from OISE/UT, has taught music and creative arts pedagogy at Ryerson University’s School of Early Childhood Education, been a lecturer at the Royal Conservatory of Music, and has taught music, theatre and creative arts to children and adults in school and non-school settings for over 20 years. Danny is holds a SSHRC Doctoral Fellowship and is working towards his Ph.D. in Curriculum and Pedaogy at the Faculty of Education at the University of British Columba in Vancouver. Danny is also a songwriter, banjoist and performer. His artistic portfolio includes two albums of original songs, performances across North America, and appearances on CBC and NPR. (htp://www.dannybakan.com)
‘Out from Under,’ the acclaimed exhibit produced by Ryerson’s School of Disability Studies, is moving into a virtual learning environment thanks in part to a grant from the Learning and Teaching Office (LTO).
The exhibit which illuminates the hidden history of disabled people’s struggle for equal rights in Canada was prominently displayed at the Royal Ontario Museum in 2008 and at the Cultural Olympiad during the 2010 Vancouver Paralympic Games. The exhibit, which consists of 13 diverse objects that reveal a significant aspect of Canadian disability history, was created by Ryerson students, faculty and collaborators. The exhibit includes a number of accessibility features including American Sign Language podcasts, a plain language audio tour and print materials that are available in a variety of formats including braille.
“This is a truly ‘Made-at-Ryerson’ project that continues to evolve,” said Melanie Panitch, former director, School of Disability Studies, and one of the exhibit curators. “Transforming the exhibit into a digital, interactive form will advance research into virtual learning environments and provide students with training in the use of virtual reality tools.”
Creating the exhibit in a virtual learning environment will be a collaborative effort. Panitch, and her colleagues and co-curators from the school, Kathryn Church and Catherine Frazee, are working with Early Childhood Education Professor, and Experiential Design and Gaming Environments (EDGE) Lab Director Jason Nolan to bring the exhibit into the virtual world known as ‘Second Life.’ Nolan and his team, whose EDGE Lab is based in Ryerson’s Digital Media Zone (DMZ), will recreate the exhibit in a three-dimensional, interactive form and will integrate much of the digital archival footage of the exhibit – such as short interviews and time lapsed recordings – that was amassed over the last few years by Image Arts Professor Garrick Filewod. Alexandra Bal, an Image Arts professor and associate director, EDGE Lab, will assist the team with contextualizing the pedagogical opportunities of the virtual environment for learners.
Ryerson Today: The Honourable David C. Onley, Lieutenant Governor of Ontario (left) shakes hands with Ryerson University EDGE Lab Director Jason Nolan at the official opening of the university’s new Adaptive Design Studio, while researcher Alison Gaston and her “research partner” three-year-old Zoe look on. His Honour was on-hand to cut the ribbon opening the production space where researchers will create customized, affordable adaptations and communication tools for children with disabilities. In his address preceding the ribbon cutting, the Lieutenant Governor spoke of Ryerson’s leadership in the innovation space and commended the University for demonstrating and actively working on how technology can make lives easier instead of more complicated. He spoke at length of the appreciation he has for the Digital Media Zone and the contributions the incubator is making to Canada, including advancements in the area of accessibility.
Recess.to is a new forum for experimental games in Toronto. We’re a small band of designers interested in seeing what happens when you take games off of screens, and plant them in the everyday world. This is just as much about exploring the possibilities of interconnected mobile & ubiquitous devices, as it is a reinvention of playground games and make-believe. We run a series of sandbox events, with the aim of getting people to play, create, and discuss games.
Attendees came from the following orgs: The Labs, Ryerson University, Forest Games, Gamercamp, and Effects-Based Analytics
We’re looking to see more events in collaboration with the Atmosphere Industries crew in the future.