EDGE Lab Grad student Mel McBride and RA Noah Kenneally out and about

April 24th, 2012

EDGElab researchers Noah Kenneally and Melanie McBride presented together at the TiffNexus New Media Literacies Conference. Their talk, “Escaping the creepy treehouse: Whose games? Whose play?” examined the role of ‘adultism’ in the conceptualization, design and social relations produced by adult-developed digital and offline playspaces.

Melanie was also recently invited to give a lecture at University of Toronto’s iSchool as part of their 2012 Colloquium Series. Her talk,“Beyond -fications: The hidden and null curriculum of digital learning and play” was an overview of her lab research and MA coursework on gamification and informal game-based learning under the supervision of Jason Nolan. 

 

 

 

 
 

 

 

Cardboard Rocking Chair, Geta Chair/Autism Rocker

April 24th, 2012

Check out our videos of cardboard rocking chairs.

The first one is for a simple cardboard seat for people who like to move instead of sitting still.

This rocker can be used on the ground at circle time (for children) or on hard surface chairs for adults.

The basic design can also be adapted to use as a footrest.
Geta Chair/Autism Rocker

 
 

This chair has a clever design that keeps little fingers safe from being pinched.

 
Cardboard Rocking Chair
 
 

Reilly’s pics

April 19th, 2012

Take a look at some pics from our most recent placement student, Reilly Dow. Reilly is also a freelance graphic recorder based in Toronto, ON and works in English, French and Spanish.

During her placement, she was lucky enough to go to New York to attend a workshop at the Adaptive Design Association (ADA).

ADA pics Innovative ideas for cardboard adaptations and equipment.

EDGE Lab pics Our most recent workshop and our artist in residence, Sae Kimura.

Minecraft Club Hub

February 8th, 2012

Check out the Minecraft Club Hub , home of the Toronto District School Board / EDGE Lab Multi-School Minecraft Space!

The Club Hub is a wiki set up for the students involved in the Minecraft Clubs at three TDSB schools.

Preparing Students to Learn Without Us

February 8th, 2012

EDGE Lab’s graduate student Melanie McBride was quoted in an article by Will Richardson entitled “Preparing Students to Learn Without Us” on the ASCD site (formerly the Association for Supervision and Curriculum Development).

Mr. Richardson refers to Melanie’s paper, The Right to Learn (Anytime Anywhere Learning Foundation, 2011):

‘We need to shift our thinking from a goal that focuses on the delivery of something—a primary education—to a goal that is about empowering our young people to leverage their innate and natural curiosity to learn whatever and whenever they need to. The goal is about eliminating obstacles to the exercise of this right—whether the obstacle is the structure and scheduling of the school day, the narrow divisions of subject, the arbitrary separation of learners by age, or others—rather than supplying or rearranging resources. (p. 6)’

Wearable technologies at work

February 2nd, 2012

Vlad and Oana busy at work on the EDGE Lab’s latest version of a talking jacket.

Each circle of conductive thread is connected to a circuit board which links to a speaker and screen. When pressed, each word can be heard and seen.

 

Launching the Multi-School Minecraft Server Project

February 2nd, 2012

Ryerson alumnus Liam O’Donnell is an elementary school teacher for the Toronto District School Board. He recently wrote about his experience of creating a multiplayer Minecraft server that spanned across 3 schools using server space at the EDGE Lab.

“After realizing the deep, meaningful connection the game had made with some of my former students, I just had to introduce it to a new batch of kids. But this time I wanted to do something a little bigger. Already, I had used Minecraft to engage a small group of students who came to me for literacy support. Minecraft was the ideal game to let their imaginations and writing abilities go wild. From strategy guides to avoiding Creepers to documenting their scientific inquiry into the results of lava-water collisions, the results were impressive. I had to do it again. But this time, I really wanted to put the multiplayer into the game. This time, I’d have one new world but 30 students, from across 3 different schools: A Multi-School Minecraft Server.”

Melanie McBride featured at the iSchool Colloquium Series

February 2nd, 2012

EDGE Lab Graduate student Melanie McBride will be presenting at the iSchool Colloquium Series at the University of Toronto on Thursday April 19, 2012. The session takes place at 140 St. George St., Room 728 between 4 – 6 p.m. If you would like to hear Melanie speak about the ‘hidden’ and ‘null’ curriculum of digital gaming and play, click here here for more details.

Lab RA Vlad Cazan and the Button Masher

February 2nd, 2012

EDGE Lab RA Vlad Cazan presented the Button Masher at the TIFF Nexus Locative Media Day on Oct, 28th, 2011. It is a single or two player interactive tactile experience consisting of two devices each with 30 LED-embedded buttons and multiple game modes. Games range from Snake-like game play, reaction based two player games and a strategy game similar to Othello. The size and nature of the device create an experience you cannot find with traditional controllers. Devices like the iPad are too small and the Kinect lacks the tactile response.

The Peripherals Initiative – Button Masher

DocSHIFT

February 2nd, 2012

EdgeLab hosted the DocSHIFT Institute, a mentorship/incubator for digital documentaries. Richard Lachman did presentations on strategic approaches to digital documentaries and on tools for digital documentary production, as part of the Institute projects.

Prototypes developed under the program were recently presented at the DocSHIFT Summit where the EdgeLab also helped to program.

Here is a compendium of interesting projects in the digital-doc space.